perm filename VIEWER[GEM,BGB]2 blob
sn#036853 filedate 1973-04-25 generic text, type T, neo UTF8
COMMENT ⊗ VALID 00024 PAGES
RECORD PAGE DESCRIPTION
00001 00001
00005 00002 TITLE VIEWER - IMAGE FORMING SUBROUTINES - JULY 1972.
00006 00003 SUBR(SHOW1)WINDOW,GLASS -----------------------------------------
00008 00004 SUBR(SHOW2)WINDOW,GLASS ------------------------------------------
00010 00005 SUBR(CROP)WINDOW -------------------------------------------------
00012 00006 SUBR(PPROJ)CAMERA,WORLD---------------------------------------
00014 00007 TRANSLATE TO CAMERA LOCUS.
00015 00008 PPROJ(CAMERA,WORLD) CONTINUED.
00017 00009 SUBR(EMRKALL)WORLD-----------------------------------------------
00018 00010 SUBR(UNPROJECT)VERTEX---------------------------------------------
00020 00011 SUBR(FACOEF)BODY OR FACE,FLAG-------------------------------------
00023 00012 SUBR(ENORM)BODY---------------------------------------------------
00025 00013 SUBR(ZCLIPF)FACE--------------------------------------------------
00027 00014 SUBR(FMRK)WORLD--------------------------------------------------
00029 00015 SUBR(EMRK)WORLD--------------------------------------------------
00032 00016 VMARK(WINDOW,WORLD) - MARK THE NSEW BIT OF ALL THE VERTICES.
00034 00017 SUBR(ZCLIP)V1,U,V2------------------------------------------------
00036 00018 XY-CLIPPER, SKIPS WHEN PORTION IS VISIBLE.
00038 00019 XY-CLIPPER continued.
00040 00020 SUBR(CLIPER)WINDOW -----------------------------------------------
00042 00021 MAKE CURVY EDGED OBJECTS.
00044 00022 CROSS I-VECTOR INTO J-VECTOR TO GET K-VECTOR RIGHT-HANDED.
00046 00023 CREATE A VERTEX ON THE CUBIC EDGE.
00048 00024 END
00049 ENDMK
⊗;
TITLE VIEWER - IMAGE FORMING SUBROUTINES - JULY 1972.
EXTERN OTHER,VCW,VCCW,ECCW
EXTERN KLJUTS,KLJOTS,KLTMPS
EXTERN IIIDPY
;VARIABLES GLOBAL TO VIEWER SUBROUTINES.
DECLARE{XL,XH,YL,YH}
DECLARE{FOCAL,LDZ}
DECLARE{SCALEX,SCALEY,SCALEZ}
DECLARE{SOX,SOY,MAG}
DECLARE{CAMFRAME}
DECLARE{ZCCMIN}
DECLARE{FOLDCNT,EDGECNT}
DECLARE{CAMERA,WINDOW,WORLD,GLASS}
SUBR(SHOW1)WINDOW,GLASS -----------------------------------------
BEGIN SHOW1; SHOW THRU WINDOW, TYPE 1 - DISPLAY ALL EDGES IN VIEW.
LACM ARG1↔ANDI 17↔DAC GLASS
LAC 1,ARG2↔DAC 1,WINDOW
ALT2 2,1↔DAC 2,WORLD↔JUMPE 2,POP2J.
$TYPE 0,2↔CAIE 0,$WORLD↔GO .+4
ALT 0,1↔DAC CAMERA↔JUMPE POP2J.
CALL(PPROJ,CAMERA,WORLD)
CALL(EMRKALL,WORLD)
CALL(CLIPER,WINDOW)
CALL(IIIDPY,WINDOW,GLASS)
POP2J
BEND SHOW1; BGB 16 MARCH 1973 ------------------------------------
SUBR(SHOW3)WINDOW,GLASS -----------------------------------------
BEGIN SHOW3; SHOW THUR WINDOW, TYPE 3 - BACKSIDED FACES REMOVED.
LACM ARG1↔ANDI 17↔DAC GLASS
LAC 1,ARG2↔DAC 1,WINDOW
ALT 0,1↔DAC CAMERA↔JUMPE POP2J.
ALT2 0,1↔DAC WORLD↔JUMPE POP2J.
CALL(PPROJ,CAMERA,WORLD)
CALL(FMRK,WORLD)
CALL(EMRK,WORLD)
CALL(CLIPER,WINDOW)
CALL(IIIDPY,WINDOW,GLASS)
POP2J
BEND SHOW3; BGB 16 MARCH 1973 ------------------------------------
SUBR(SHOW2)WINDOW,GLASS ------------------------------------------
BEGIN SHOW2; SHOW WINDOW TYPE 2 - VECTOR HIDDEN LINE IMAGE.
EXTERN OCCULT
LACM ARG1↔ANDI 17↔DAC GLASS
LAC 1,ARG2↔DAC 1,WINDOW
ALT 0,1↔DAC CAMERA↔JUMPE POP2J.
ALT2 0,1↔DAC WORLD↔JUMPE POP2J.
CALL(PPROJ,CAMERA,WORLD)
CALL(FMRK,WORLD)
CALL(EMRK,WORLD)
CALL(OCCULT,WORLD)
CALL(KLJOTS,WORLD)
CALL(CLIPER,WINDOW)
CALL(IIIDPY,WINDOW,GLASS)
CALL(KLTMPS,WORLD)
POP2J
BEND SHOW2; 16 MARCH 1973 ----------------------------------------
SUBR(SHOW4)WINDOW,GLASS ------------------------------------------
BEGIN SHOW3; SHOW WINDOW TYPE 3B - RUN OCCULT DIAGONOSTICS.
EXTERN OCCULT
LACM ARG1↔ANDI 17↔DAC GLASS
LAC 1,ARG2↔DAC 1,WINDOW
ALT 0,1↔DAC CAMERA↔JUMPE POP2J.
ALT2 0,1↔DAC WORLD↔JUMPE POP2J.
CALL(PPROJ,CAMERA,WORLD)
CALL(FMRK,WORLD)
CALL(EMRK,WORLD)
CALL({OCCULT+1},WORLD)
CALL(KLJOTS,WORLD)
CALL(CLIPER,WINDOW)
CALL(IIIDPY,WINDOW,GLASS)
CALL(KLTMPS,WORLD)
POP2J
BEND;2/12/73------------------------------------------------------
SUBR(CROP)WINDOW -------------------------------------------------
BEGIN CROP
; XL ← (OX - MAG*LDX) MAX -511.
; XH ← (OX + MAG*LDX) MIN +511.
; YL ← (OY - MAG*LDY) MAX -384.
; YH ← (OY + MAG*LDY) MIN +384.
ACCUMULATORS{WND,C,OX,OY,LDX,LDY,MAG}
LAC WND,ARG1
ALT C,WND↔JUMPE C,POP1J.
LAC MAG,-1(WND)
NIP OX,-2(WND)↔FLOAT OX,
NAP OY,-2(WND)↔FLOAT OY,
NAP LDX,1(C)↔FLOAT LDX,
NAP LDY,2(C)↔FLOAT LDY,
LAC LDX↔FMPR MAG↔DAC OX,1
FSBR 1,0↔FADR 0,OX↔FIXX 0,↔FIXX 1,
CAMGE 1,[-=511]↔LAC 1,[-=511]↔DIP 1,1(WND)
CAMLE 0,[ =511]↔LAC 0,[ =511]↔DAP 0,1(WND)
LAC LDY↔FMPR MAG↔DAC OY,1
FSBR 1,0↔FADR 0,OY↔FIXX 0,↔FIXX 1,
CAMGE 1,[-=384]↔LAC 1,[-=384]↔DIP 1,2(WND)
CAMLE 0,[ =384]↔LAC 0,[ =384]↔DAP 0,2(WND)
POP1J
BEND CROP; 13 MARCH 1973 -----------------------------------------
SUBR(PPROJ)CAMERA,WORLD---------------------------------------
BEGIN PPROJ
ACCUMULATORS{B,F,E,V,CAM,E0,X,XX,Y,YY,Z,ZZ}
LAC B,ARG1↔$TYPE 0,B↔CAIE $WORLD↔POP2J
;CLEAR FACE PZZ & NZZ BITS.
LAC B,ARG1
I0: CCW B,B↔TESTZ B,BBIT↔GO[LAC F,B
I1: PFACE F,F↔TEST F,FBIT↔GO I0↔MARKZ F,PZZ∨NZZ↔GO I1]
;GET CAMERA SCALES AND FOCAL.
LAC CAM,ARG2
LAC -3(CAM)↔DAC SCALEX
LAC -2(CAM)↔DAC SCALEY
LAC -1(CAM)↔DAC SCALEZ
HLLZ 3(CAM)↔DAC FOCAL
CDR 3(CAM)↔FLOAT↔DAC LDZ
;GET THE CAMERA'S FRAME.
LAC CAM,ARG2
FRAME CAM,CAM
DAC CAM,CAMFRAME
;FOR ALL THE BODIES OF THE WORLD.
LAC B,ARG1
L1: CCW B,B
TEST B,BBIT↔POP2J
MARKZ B,VISIBLE
;FOR ALL THE VERTICES OF EACH BODY.
LAC V,B
L2: PVT V,V
TEST V,VBIT↔GO L1
ZIP 7(V); CLEAR POTENT VALENCE.
;TRANSLATE TO CAMERA LOCUS.
LAC X,XWC(V)↔FSBR X,XWC(CAM)
LAC Y,YWC(V)↔FSBR Y,YWC(CAM)
LAC Z,ZWC(V)↔FSBR Z,ZWC(CAM)
;ROTATE TO CAMERA ORIENTATION.
DEFINE ROTATE $(QQ,Q){
LAC QQ,X↔ FMPR QQ,Q$X(CAM)
LAC Y↔FMPR Q$Y(CAM)↔FADR QQ,
LAC Z↔FMPR Q$Z(CAM)↔FADR QQ,}
ROTATE(XX,I);
ROTATE(YY,J);
ROTATE(ZZ,K);
;PERSPECTIVE TRANSFORMATION.
FMPR XX,SCALEX↔FDVR XX,ZZ↔DAC XX,XPP(V)
FMPR YY,SCALEY↔FDVR YY,ZZ↔DAC YY,YPP(V)
MOVN Z,SCALEZ↔FDVR Z,ZZ↔DAC Z,ZPP(V)
;PPROJ(CAMERA,WORLD) CONTINUED.
;DO Z-CLIP MARKING WRT CAMERA CENTERED COORDINATES.
LAC X,[JUTBIT+JOTBIT+PZZ+NZZ+FOLDED+VISIBLE+POTENT+1B18];1B18 IS TBIT1
ANDCAM X,(V) ;TURN 'EM ALL OFF.
SLACI X,(PZZ) ; + HALFSPACE, BEHIND THE CAMERA.
MOVN FOCAL
CAMGE ZZ,0 ;SKIP WHEN Zcc ≥ -FOCAL.
SLACI X,(NZZ) ; - HALFSPACE, INVIEW.
IORM X,(V)
PED E,V↔DAC E,E0↔JUMPE E,[
PFACE F,B↔IORM X,(F)↔GO L1] ;VERTEX BODY CASE.
L3: PVT 1,E↔CAME 1,V↔GO .+3↔PCW 1,E↔GO .+5
NVT 1,E↔CAME 1,V↔GO L2 ↔NCW 1,E
IORM X,(E)
PFACE F,E↔IORM X,(F)
NFACE F,E↔IORM X,(F)
LAC E,1↔CAME E,E0↔GO L3↔GO L2
BEND;1/14/73------------------------------------------------------
SUBR(EMRKALL)WORLD-----------------------------------------------
BEGIN EMRKALL;MARK ALL EDGE AS POTENT.
ACCUMULATORS{B,E}
;FOR ALL THE BODIES OF THE WORLD.
LAC B,ARG1
L1: CCW B,B
TEST B,BBIT↔POP1J
;FOR ALL THE EDGES OF EACH BODY.
LAC E,B
L2: PED E,E
TEST E,EBIT↔GO L1
MARK E,POTENT↔GO L2
BEND;1/14/73------------------------------------------------------
SUBR(UNPROJECT)VERTEX---------------------------------------------
BEGIN UNPROJ
ACCUMULATORS{V,C,X,Y,Z,XX,YY,ZZ}
LAC V,ARG1
LAC C,CAMFRAME
;UNDO PERSPECTIVE.
LACN Z,SCALEZ↔FDVR Z,ZPP(V)
LAC Y,YPP(V)↔FMPR Y,Z↔FDVR Y,SCALEY
LAC X,XPP(V)↔FMPR X,Z↔FDVR X,SCALEX
;ROTATE BY TRANSPOSE OF CAMERA ORIENTATION.
LAC XX,X↔FMPR XX,IX(C)
LAC Y↔FMPR JX(C)↔FADR XX,
LAC Z↔FMPR KX(C)↔FADR XX,
LAC YY,Y↔FMPR YY,IY(C)
LAC Y↔FMPR JY(C)↔FADR YY,
LAC Z↔FMPR KY(C)↔FADR YY,
LAC ZZ,Z↔FMPR ZZ,IZ(C)
LAC Y↔FMPR JZ(C)↔FADR ZZ,
LAC Z↔FMPR KZ(C)↔FADR ZZ,
;TRANSLATE TO CAMERA LOCUS.
FADR XX,XWC(C)↔DAC XX,XWC(V)
FADR YY,YWC(C)↔DAC YY,YWC(V)
FADR ZZ,ZWC(C)↔DAC ZZ,ZWC(V)
POP1J
BEND;1/14/73------------------------------------------------------
SUBR(FACOEF)BODY OR FACE,FLAG-------------------------------------
BEGIN FACOEF;FACE COEFFICIENTS - FLAG=0 FOR WC, FLAG=-1 FOR PP.
ACCUMULATORS {Q,E,V1,V2,V3,ABC,F,ARG}
FOR @% Qε{XYZ}{FOR @$ N←1,3{
DEFINE Q%$N<Q%WC(V$N)>↔}}
;FOREACH F|BF⊗B≡F.
LAC F,ARG2
LAC ARG,(F) ;ORIGINAL ARG TYPE.
TLNN ARG,(BBIT)↔GO L2
L1: PFACE F,F
TEST F,FBIT↔POP2J
;FIRST THREE VERTICES CCW ABOUT THE FACE.
L2: PED E,F↔ZIP 6(F) ;CLEAR ALT LINK.
SETQ(V1,{VCW,E,F})
SETQ(V2,{VCCW,E,F})
SETQ(E,{ECCW,E,F})
SETQ(V3,{VCCW,E,F})
;FLG TRUE FOR PERSPECTIVE PROJECTED FACOEF.
SKIPE ARG1
GO[ADDI V1,7↔ADDI V2,7↔ADDI V3,7↔GO .+1]
;KK(F) ← X1*(Z2*Y3-Y2*Z3) + Y1*(X2*Z3-Z2*X3) + Z1*(Y2*X3-X2*Y3).
LAC 1,Z2↔FMPR 1,Y3↔LAC Y2↔FMPR Z3↔FSBR 1,0↔FMPR 1,X1
LAC 2,X2↔FMPR 2,Z3
LAC Z2↔FMPR X3↔FSBR 2,0↔FMPR 2,Y1↔FADR 1,2
LAC 3,Y2↔FMPR 3,X3
LAC X2↔FMPR Y3↔FSBR 3,0↔FMPR 3,Z1↔FADR 1,3
DAC 1,KK(F)
;AA(F) ← (Z1*(Y2-Y3) + Z2*(Y3-Y1) + Z3*(Y1-Y2)).
LAC 1,Y2↔FSBR 1,Y3↔FMPR 1,Z1↔LAC 0,1
LAC 1,Y3↔FSBR 1,Y1↔FMPR 1,Z2↔FADR 0,1
LAC 1,Y1↔FSBR 1,Y2↔FMPR 1,Z3↔FADR 0,1
DAC AA(F)↔FMPR↔DAC ABC
;BB(F) ← (X1*(Z2-Z3) + X2*(Z3-Z1) + X3*(Z1-Z2)).
LAC 1,Z2↔FSBR 1,Z3↔FMPR 1,X1↔LAC 0,1
LAC 1,Z3↔FSBR 1,Z1↔FMPR 1,X2↔FADR 0,1
LAC 1,Z1↔FSBR 1,Z2↔FMPR 1,X3↔FADR 0,1
DAC BB(F)↔FMPR↔FADRM ABC
;CC(F) ← (X1*(Y3-Y2) + X2*(Y1-Y3) + X3*(Y2-Y1)).
LAC 1,Y3↔FSBR 1,Y2↔FMPR 1,X1↔LAC 0,1
LAC 1,Y1↔FSBR 1,Y3↔FMPR 1,X2↔FADR 0,1
LAC 1,Y2↔FSBR 1,Y1↔FMPR 1,X3↔FADR 0,1
DAC CC(F)↔FMPR↔FADRM ABC
;NORMALIZE.
EXTERN SQRT↔CALL(SQRT,ABC)↔SLACI(<1.0>)↔FDVR 1
FMPRM AA(F)↔FMPRM BB(F)↔FMPRM CC(F)↔FMPRM KK(F)
TLNN ARG,(BBIT)↔POP2J↔GO L1
BEND;1/14/73------------------------------------------------------
SUBR(ENORM)BODY---------------------------------------------------
BEGIN ENORM;COMPUTE EDGE NORMALS FROM FACE NORMALS.
ACCUMULATORS{E,F1,F2}
LAC E,ARG1
PED E,E↔TEST E,EBIT↔POP1J
PFACE F1,E↔NFACE F2,E
LAC AA(F1)↔FAD AA(F2)↔FSC -1↔DACN AA(E)
LAC BB(F1)↔FAD BB(F2)↔FSC -1↔DACN BB(E)
LAC CC(F1)↔FAD CC(F2)↔FSC -1↔DACN CC(E)
GO ENORM+1
BEND;1/14/73------------------------------------------------------
SUBR(VNORM)BODY---------------------------------------------------
BEGIN VNORM;COMPUTE VERTEX NORMALS FROM EDGE NROMALS.
ACCUMULATORS{V,E,E0,A,B,C}
LAC V,ARG1
L1: PVT V,V↔TEST V,VBIT↔POP1J
PED E,V↔SKIPN E0,E↔POP1J ;VERTEX BODY CASE.
SETZB 0,A↔SETZB B,C
L2: FAD A,AA(E)↔FAD B,BB(E)↔FAD C,CC(E)
PVT 1,E↔CAME 1,V↔GO .+3↔PCW E,E↔GO .+5
NVT 1,E↔CAME 1,V↔AOJA .+5↔NCW E,E
CAME E,E0↔AOJA L2↔AOS
FSC 233↔FDV A,↔FDV B,↔FDV C,
DAC A,XPP(V)↔DAC B,YPP(V)↔DAC C,ZPP(V)
GO L1
BEND;1/14/73------------------------------------------------------
SUBR(ZCLIPF)FACE--------------------------------------------------
BEGIN ZCLIPF
GO L0
DECLARE{F,E,V,V1,V2,U0,U1,U2,ENEW,F0}
EXTERN MKFE,ESPLIT
;GET A PZZ VERTEX OF F0
L0: LAC 1,ARG1
DAC 1,F0↔DAC 1,U1↔DAC 1,F
PED 0,1↔DAC E
L1: SETQ(E,{ECCW,E,F})
SETQ(V,{VCCW,E,F})
TEST 1,PZZ↔GO L1
;GET FIRST NZZ VERTEX CCW AROUND F FROM E.
L2: SETQ(E,{ECCW,E,F})
SETQ(V,{VCCW,E,F})
TEST 1,NZZ↔GO L2
;MAKE Z-CLIP VERTEX.
LAC 1,E↔PVT 0,1↔CAMN 0,V↔GO .+3↔CALL INVERT,E
PVT 0,1↔DAC V1
NVT 0,1↔DAC V2
SETQ(U2,{ESPLIT,E})
LAC 1,U2↔MARK 1,TMPBIT
LAC 1,E↔TEST 1,DARKEN↔GO[
LAC 1,U2↔MARK 1,DARKEN↔GO .+1]
CALL ZCLIP,V1,U2,V2
CALL UNPROJECT,U2
LAC 1,U2↔MARK 1,NZZ
;MAKE Z-CLIP EDGE.
L3: LAC 1,U1↔TEST 1,VBIT↔GO L4
SETQ(ENEW,{MKFE,U1,F,U2})
LAC 2,ENEW↔NFACE 1,2
MARK 1,PZZ
MARK 2,TMPBIT
LAC 1,F↔MARKZ 1,PZZ
MARK 1,NZZ
CAMN 1,F0↔POP1J; .......EXIT.
NFACE 1,2↔DAC 1,F
MARK 1,PZZ
GO .+3
L4: LAC U2↔DAC U0
;ADVANCE INTO THE NEXT FACE.
LAC U2↔DAC U1
SETQ(F,{OTHER,E,F})
CAME 1,F0↔GO L2
LAC U0↔DAC U2↔GO L3
BEND;1/14/73------------------------------------------------------
SUBR(FMRK)WORLD--------------------------------------------------
BEGIN FMRK; MARK POTENT FACES.
ACCUMULATORS{W,B,F,Q,R}
;INITIALIZE THE WORLD'S POTENTIALLY VISIBLE FACE AND EDGE LISTS.
LAC 1,ARG1↔SETZ
PFACE. 0,1↔PED. 0,1↔NED. 0,1
;FOR ALL THE BODIES OF THE WORLD.
LAC B,ARG1↔DAC B,BODY#
L1: LAC B,BODY↔CCW B,B↔DAC B,BODY
TEST B,BBIT↔POP1J
;FOR ALL THE FACES OF EACH BODY.
LAC F,B
L2: PFACE F,F↔DAC F,FACE#
TEST F,FBIT↔GO L1
HIDE F
TEST F,NZZ↔GO L2 ;FACE IS FULLY BEHIND THE CAMERA.
TEST F,PZZ↔GO L3 ;FACE IS PARTIALLY IN VIEW.
CALL ZCLIPF,F ;DO Z-CLIPPING.
LAC F,FACE
L3: SETOM↔CALL(FACOEF,F,0)
LAC F,FACE
LAC CC(F)↔FMPR LDZ
CAML KK(F)↔GO L2 ;FACE HAS BACKSIDE TOWARDS CAMERA.
;POTENTIALLY VISIBLE FACE.
L4: MARK F,POTENT
LAC 1,ARG1↔PFACE 0,1
POTEN. 0,F↔PFACE. F,1
GO L2
BEND;1/14/73------------------------------------------------------
SUBR(EMRK)WORLD--------------------------------------------------
BEGIN EMRK; MARK POTENT EDGES FOR OCCULT.
ACCUMULATORS{Q,R,S,B,F1,F2,E,A,FLG}
ACCUMULATORS{V1,V2}
EXTERN INVERT,SQRT
SETZM FOLDCNT↔SETZM EDGECNT
;FOR ALL THE BODIES OF THE WORLD.
LAC B,ARG1
L1: CCW B,B↔TEST B,BBIT↔POP1J
;FOR ALL THE EDGES OF EACH BODY.
LAC E,B
L2: PED E,E↔TEST E,EBIT↔GO L1
DZM↔POTEN. 0,(E)
MARKZ E,7B13
PFACE F1,E
NFACE F2,E
;WHEN EITHER FACE IS POTENT THEN THE EDGE IS POTENT.
LAC(F1)↔IOR(F2)↔TLNN(POTENT)↔GO L2
MARK E,POTENT
;CONS THE EGDE INTO THE WORLD'S POTENTIALLY VISIBLE EDGE LIST.
LAC 1,ARG1↔PED 0,1↔SKIPN↔NED. E,1
PED. E,1↔POTEN. 0,E↔ZIP 7(E)
AOSA FLG,EDGECNT
;COMPUTE NORMALIZED EDGE COEFFICIENTS.
SUBR(ECOEF)
GO[SETZ FLG,↔LAC E,ARG1↔GO .+1]
NVT V1,E↔PVT V2,E
LAC YPP(V2)↔FSBR YPP(V1)↔DAC AA(E)↔FMPR↔DAC 1
LAC XPP(V1)↔FSBR XPP(V2)↔DAC BB(E)↔FMPR↔FADR 1,0
LAC XPP(V2)↔FMPR YPP(V1)
LAC S,XPP(V1)↔FMPR S,YPP(V2)
FSBR S↔DAC CC(E)
CALL(SQRT,1)
SLACI(<1.0>)↔FDVR 0,1
FMPRM AA(E)↔FMPRM BB(E)↔FMPRM CC(E)
JUMPE FLG,POP1J.
MARK V1,POTENT↔IORM(V2)
CAR 7(V1)↔AOS↔DIP 7(V1) ;VALENCE.
CAR 7(V2)↔AOS↔DIP 7(V2) ;VALENCE.
;WHEN ONLY ONE FACE IS POTENT THEN EDGE IS FOLDED.
LAC(F1)↔XOR(F2)↔TLNN(POTENT)↔GO L2
TEST F1,POTENT↔GO[CALL INVERT,E↔GO .+1];NOTA BENE !
MARK E,FOLDED↔IORM(V1)↔IORM(V2)
GO L2
BEND;1/14/73------------------------------------------------------
;VMARK(WINDOW,WORLD) - MARK THE NSEW BIT OF ALL THE VERTICES.
VMARK: 0
BEGIN VMARK;BGB - 4 FEB 1973.
ACCUMULATORS{B,E,V,X,Y}
;GET THE 2D CLIP WINDOW FRAME.
LAC 1,ARG1
NIP 1(1)↔FLOAT↔DAC XL
NAP 1(1)↔FLOAT↔DAC XH
NIP 2(1)↔FLOAT↔DAC YL
NAP 2(1)↔FLOAT↔DAC YH
;SOURCE-OBJECT MAPPING.
LAC -1(1)↔DAC MAG
NIP 2,-3(1)↔FLOAT 2,↔FMPR 2,MAG
NIP 0,-2(1)↔FLOAT↔FSB 2↔DAC SOX
NAP 2,-3(1)↔FLOAT 2,↔FMPR 2,MAG
NAP 0,-2(1)↔FLOAT↔FSB 2↔DAC SOY
;FOR ALL THE BODIES OF THE WORLD.
LAC B,ARG1↔ALT2 B,B
L1: CCW B,B
TEST B,BBIT↔GO @VMARK
;FOR ALL THE VERTICES OF EACH BODY.
LAC V,B
L2: PVT V,V
TEST V,VBIT↔GO L1
TESTZ V,POTENT↔ZAP 7(V)
;COMPUTE DISPLAY COORDINATES OF THE VERTEX.
LAC X,XPP(V)↔FMPR X,MAG↔FADR X,SOX↔XDC. X,V↔HLLES X
LAC Y,YPP(V)↔FMPR Y,MAG↔FADR Y,SOY↔YDC. Y,V↔HLLES Y
;DO XY-CLIP MARKING.
TYPE 0,V↔TRZ(NSEW);NSEW RESET.
CAMLE Y,YH↔TRO(NORTH)
CAMGE Y,YL↔TRO(SOUTH)
CAMLE X,XH↔TRO(EAST)
CAMGE X,XL↔TRO(WEST)
TYPE. 0,V
GO L2
BEND;1/14/73------------------------------------------------------
SUBR(ZCLIP)V1,U,V2------------------------------------------------
BEGIN ZCLIP
F←0 ↔ U←1
ACCUMULATORS{V1,V2,X1,Y1,Z1,X2,Y2,Z2}
SAVAC(11)
;V1 BEHIND CAMERA PLANE, V2 VEFORE CAMERA PLANE.
CDR V1,ARG3
CDR U,ARG2
CDR V2,ARG1
LAC F,FOCAL
;UNPROJECT TO CAMERA CENTERED COORDINATES.
FOR @$ I←1,2{
MOVN Z$I,SCALEZ↔ FDVR Z$I,ZPP(V$I)
LAC Y$I,Z$I↔ FMPR Y$I,YPP(V$I)↔ FDVR Y$I,SCALEY
LAC X$I,Z$I↔ FMPR X$I,XPP(V$I)↔ FDVR X$I,SCALEX}
;PIERCE Z=-FOCAL PLANE BY SIMILAR TRIANGLES & REPROJECT.
FSBR X1,X2↔ FSBR Y1,Y2↔ FSBR Z1,Z2
FADR Z2,F↔MOVNS Z2
FMPR X1,Z2↔FDVR X1,Z1↔FADR X1,X2
FMPR X1,SCALEX↔FDVR X1,F↔DACN X1,XPP(U)
FMPR Y1,Z2↔FDVR Y1,Z1↔FADR Y1,Y2
FMPR Y1,SCALEY↔FDVR Y1,F↔DACN Y1,YPP(U)
LAC 2,SCALEZ↔FDVR 2,F↔DAC 2,ZPP(U)
;MARK U'S NSEW BITS.
ACCUMULATORS{XX,YY}
LAC XX,XPP(U)↔FMPR XX,MAG↔FADR XX,SOX↔XDC. XX,U↔HLLES
LAC YY,YPP(U)↔FMPR YY,MAG↔FADR YY,SOY↔YDC. YY,U↔HLLES
TYPE 0,U↔TRZ(NSEW);NSEW RESET.
CAMLE YY,YH↔TRO(NORTH)
CAMGE YY,YL↔TRO(SOUTH)
CAMLE XX,XH↔TRO(EAST)
CAMGE XX,XL↔TRO(WEST)
TRZ(PZZ)↔TRO(NZZ)
TYPE. 0,U
GETAC(11)
POP3J
BEND;1/14/73------------------------------------------------------
;XY-CLIPPER, SKIPS WHEN PORTION IS VISIBLE.
;EXPECTS ACCUMULATORS TO BE INITIALIZED.
BEGIN XYCLIP
ACCUMULATORS{E,V1,V2,X1,Y1,X2,Y2,PTR}
DECLARE{A,B,C,FLGO,FLGZ,AXH,AXL,BYH,BYL,QNE,QNW,QSW,QSE}
↑XYCLIP: 0
;GET NSEW BITS.
LDB 0,[POINT 4,(V1),8];
LDB 1,[POINT 4,(V2),8];
;EASY OUTSIDER EDGE.
TRNE 0,(1)↔GO @XYCLIP
;GET ENDS' LOCII.
XDC X1,V1↔YDC Y1,V1
XDC X2,V2↔YDC Y2,V2
;EASY INSIDER VERTICES.
JUMPE 0,[LAC X1↔FIXX↔DIP(PTR)↔
LAC Y1↔FIXX↔DAP(PTR)↔AOBJN PTR,.+1]
JUMPE 1,[LAC X2↔FIXX↔DIP(PTR)↔
LAC Y2↔FIXX↔DAP(PTR)↔AOBJN PTR,.+1↔GO L]
;COMPUTE EDGE COEFFICIENTS.
LAC Y1↔FSBR Y2↔DAC A
LAC X2↔FSBR X1↔DAC B
LAC X2↔FMPR Y1↔MOVNM C
LAC X1↔FMPR Y2↔FADRM C
;PARTIAL PRODUCTS.
LAC A↔FMPR XH↔DAC AXH
LAC A↔FMPR XL↔DAC AXL
LAC B↔FMPR YH↔DAC BYH
LAC B↔FMPR YL↔DAC BYL
;CORNER Q'S.
SETOM FLGO↔SETZM FLGZ
LAC AXH↔FADR BYH↔FADR C↔DAC QNE↔ANDM FLGO↔IORM FLGZ
LAC AXL↔FADR BYH↔FADR C↔DAC QNW↔ANDM FLGO↔IORM FLGZ
LAC AXL↔FADR BYL↔FADR C↔DAC QSW↔ANDM FLGO↔IORM FLGZ
LAC AXH↔FADR BYL↔FADR C↔DAC QSE↔ANDM FLGO↔IORM FLGZ
;HARD OUTSIDER CASES.
SKIPGE FLGO↔GO @XYCLIP
SKIPL FLGZ↔GO @XYCLIP
;XY-CLIPPER continued.
;NORTH BORDER CROSSING.
LAC QNE↔XOR QNW↔SKIPL↔GO L2
LAC Y1↔CAMGE Y2↔LAC Y2↔CAMG YH↔GO L2
LAC BYH↔FADR C↔MOVNS↔FDVR A↔FIXX↔DIP(PTR)
LAC YH↔FIXX↔DAP(PTR)
AOBJN PTR,.+2↔GO L
;SOUTH BORDER CROSSING.
L2: LAC QSE↔XOR QSW↔SKIPL↔GO L3
LAC Y1↔CAMLE Y2↔LAC Y2↔CAML YL↔GO L3
LAC BYL↔FADR C↔MOVNS↔FDVR A↔FIXX↔DIP(PTR)
LAC YL↔FIXX↔DAP(PTR)
AOBJN PTR,.+2↔GO L
;EAST BORDER CROSSING.
L3: LAC QSE↔XOR QNE↔SKIPL↔GO L4
LAC X1↔CAMGE X2↔LAC X2↔CAMG XH↔GO L4
LAC XH↔FIXX↔DIP(PTR)
LAC AXH↔FADR C↔MOVNS↔FDVR B↔FIXX↔DAP(PTR)
AOBJN PTR,.+2↔GO L
;WEST BORDER CROSSING.
L4: LAC QSW↔XOR QNW↔SKIPL↔GO L5
LAC X1↔CAMLE X2↔LAC X2↔CAML XL↔GO L5
LAC XL↔FIXX↔DIP(PTR)
LAC AXL↔FADR C↔MOVNS↔FDVR B↔FIXX↔DAP(PTR)
AOBJN PTR,.+2↔GO L
;STRANGE EXIT - VMARK & ECOEF ARE INCONSISTENT.
L5: OUTSTR[ASCIZ/XY-CLIPPER FALL THRU !
/]↔ GO @XYCLIP
;VISIBLE PORTION EXIT.
L: AOS XYCLIP
GO @XYCLIP
LIT
BEND;1/14/73------------------------------------------------------
;END OF XY-CLIPPER.
SUBR(CLIPER)WINDOW -----------------------------------------------
BEGIN CLIPER
ACCUMULATORS{E,V1,V2,X1,Y1,X2,Y2,PTR,B,LINK}
JSR VMARK
SETZM CNT#↔SETZ LINK,;NIL OF THE LIST.
;FOR ALL THE BODIES OF THE WORLD.
LAC B,ARG1↔ALT2 B,B
L1: CCW B,B
TEST B,BBIT↔GO[PED. LINK,B↔POP1J] ;EXIT.
;FOR ALL THE EDGES OF EACH BODY.
LAC E,B
L2: PED E,E
TEST E,EBIT↔GO L1
TESTZ E,DARKEN↔GO L2
TEST E,VISIBLE∨POTENT↔GO L2
;DOES EDGE NEED Z-CLIPPING.
PVT V1,E↔NVT V2,E↔LACI PTR,U
LDB 1,[POINT 2,(E),10] ;PICKUP PZZ/NZZ.
SLACI(PZZ∨NZZ)↔ANDCAM(E) ;CLEAR 'EM.
GO .+1(1) ;PZZ,NZZ
JFCL ;0,0 - EDGE AIN'T MARKED.
GO L3 ;0,1 - INVIEW HALFSPACE.
GO L4 ;1,0 - OUT'A'SIGHT.
TEST V2,NZZ ;1,1 - NEEDS Z-CLIPPING.
EXCH V1,V2 ;GET V2 INVIEW.
;CALL SUB-CLIPPER-ROUTINES.
SETQ(V1,{ZCLIP,V1,PTR,V2})
L3: SLACI PTR,-2↔LAPI PTR,-3(E)
JSR XYCLIP
GO [L4: MARKZ E,VISIBLE↔GO L2]
;CONS EDGE INTO VISIBLE EDGE LIST.
AOS CNT#
MARK E,VISIBLE
ALT2. LINK,E
LAC LINK,E
GO L2
;PSEUDO VERTEX FOR Z-CLIPPER.
LIT↔VAR
0↔0↔0↔U: BLOCK 9
BEND;2/5/73-------------------------------------------------------
;MAKE CURVY EDGED OBJECTS.
SUBR(MKCURV)------------------------------------------------------
BEGIN MKCURV
EXTERN ESPLIT,NORM
ACCUMULATORS{V,V1,V2,E}
BDY←15
;PUT NORMAL VECTORS ON EVERYTHING.
DAC 12,TMP12#
; LAC BDY,WORLD
;L1: CCW BDY,BDY
; TEST BDY,BBIT↔GO L2
LAC BDY,ARG1
SETZ↔CALL(FACOEF,BDY,0) ;WORLD COORDINATES FACE COEF.
CALL(ENORM,BDY)
CALL(VNORM,BDY)
; GO L1
L2: CCW BDY,BDY
; TESTZ BDY,BBIT↔GO .+3↔LAC 12,TMP12↔POP0J
LAC E,ARG1
L3: PED E,E↔TEST E,EBIT↔GO L2
MOVSI AA(E)↔HRRI J↔BLT J+2 ;EDGE NORMAL AS Y-AXIS.
PVT V1,E↔NVT V2,E
TESTZ V1,TMPBIT↔GO L2
TESTZ V2,TMPBIT↔GO L2
;EDGE FRAME ORIGIN IS THE EDGE'S MIDPOINT.
LAC XWC(V1)↔FAD XWC(V2)↔FSC -1↔DAC L+0 ;ORIGIN AT EDGE MIDPOINT.
LAC YWC(V1)↔FAD YWC(V2)↔FSC -1↔DAC L+1
LAC ZWC(V1)↔FAD ZWC(V2)↔FSC -1↔DAC L+2
;EDGE LINE IS THE X-AXIS.
LAC XWC(V1)↔FSB XWC(V2)↔DAC I+0
LAC YWC(V1)↔FSB YWC(V2)↔DAC I+1
LAC ZWC(V1)↔FSB ZWC(V2)↔DAC I+2
;HALF EDGE LENGTH IS UNIT.
LAC 0,I+0↔FMP
LAC 1,I+1↔FMP 1,I+1↔FAD 1
LAC 1,I+2↔FMP 1,I+2↔FAD 1
CALL(SQRT,0)↔LAC 1 ;EDGE'S LENGTH.
FSC 1,-1↔DAC 1,S ;SCALE UNIT.
FDVR [0.30]↔FIXX↔DAC CNT# ;NUMBER OF SPACES.
FSC 233↔MOVSI 1,(1.0)↔DAC 1,X# ;INITIAL X=+1.
FDVR 1,0↔FSC 1,1↔DACN 1,DX#↔SOS CNT
;CROSS I-VECTOR INTO J-VECTOR TO GET K-VECTOR RIGHT-HANDED.
K1: LAC 0,I+1↔FMPR 0,J+2
LAC 1,J+1↔FMPR 1,I+2↔FSBR 0,1↔DAC 0,K+0
LAC 0,J+0↔FMPR 0,I+2
LAC 1,I+0↔FMPR 1,J+2↔FSBR 0,1↔DAC 0,K+1
LAC 0,I+0↔FMPR 0,J+1
LAC 1,J+0↔FMPR 1,I+1↔FSBR 0,1↔DAC 0,K+2
MOVEI I↔CALL(NORM,0)
;COMPUTE SLOPE M EDGE'S PVT.
K2: PVT V,E
LAC [XWD I,7]↔BLT 14 ;PICKUP I&J VECTORS.
FMP 7,XPP(V)↔FMP 12,XPP(V) ;DOT WITH VERTEX NORMAL.
FMP 10,YPP(V)↔FMP 13,YPP(V)
FMP 11,ZPP(V)↔FMP 14,ZPP(V)
FAD 7,10↔FAD 7,11↔FAD 12,13↔FAD 12,14
FDVR 7,12↔DACN 7,M# ;SLOPE DY/DX AT PVT.
;COMPUTE SLOPE N EDGE'S NVT.
K3: NVT V,E
LAC [XWD I,7]↔BLT 14 ;PICKUP I&J VECTORS.
FMP 7,XPP(V)↔FMP 12,XPP(V) ;DOT WITH VERTEX NORMAL.
FMP 10,YPP(V)↔FMP 13,YPP(V)
FMP 11,ZPP(V)↔FMP 14,ZPP(V)
FAD 7,10↔FAD 7,11↔FAD 12,13↔FAD 12,14
FDVR 7,12↔DACN 7,N# ;SLOPE DY/DX AT NVT.
;SETUP CUBIC COEFFICIENTS.
K4: LAC M↔FAD N↔FSC -2
DAC A#↔DACN C#
LAC M↔FSB N↔FSC -2
DAC B#↔DACN D#
;CREATE A VERTEX ON THE CUBIC EDGE.
L4: LAC X↔FAD DX↔DAC X
SETQ(V,{ESPLIT,E})
MARK V,TMPBIT
;LOCUS IN Y = ((A*X+B)*X+C)*X+D).
LAC A↔FMP X↔FAD B↔FMP X↔FAD C↔FMP X↔FAD D
FMP S↔DAC 7↔DAC 8↔DAC 9
;EDGE FRAME TO WORLD FRAME.
FMP 7,J↔FMP 8,J+1↔FMP 9,J+2
LAC 1,X↔FMP 1,S
LAC I+0↔FMP 1↔FAD 7,
LAC I+1↔FMP 1↔FAD 8,
LAC I+2↔FMP 1↔FAD 9,
FAD 7,L+0↔FAD 8,L+1↔FAD 9,L+2 ;TRANSLATE.
DAC 7,XWC(V)↔DAC 8,YWC(V)↔DAC 9,ZWC(V)
SOSLE CNT↔GO L4↔GO L3
;EDGE FRAME OF REFERENCE.
L: 0 ↔ 0 ↔ 0 ;ORIGIN.
I: 0 ↔ 0 ↔ 0
J: 0 ↔ 0 ↔ 0
K: 0 ↔ 0 ↔ 0
S: 0 ;SCALE.
;L2: LAC 12,TMP12↔POP1J
BEND;1/14/73------------------------------------------------------
END
VIEWER.FAI - EOF.